PLANEBYTE PRODUCT
BUGS MUST DIE
Small enemies. One more upgrade. An incremental game built around a room, insects and a satisfying loop.
DesktopPLANEBYTE PROJECT
Discuss a similar projectDRAG TO INSPECT
PROJECT TYPE
PLANEBYTE PRODUCT
PLATFORM
Desktop
FOCUS
Incremental / Game
01
THE PROBLEM.
An incremental game needs a reason to keep playing beyond a number getting bigger. This build explores a tactile room, recognizable pests and upgrades with visible effects.
02
PRODUCT FOCUS.
- Room-based incremental gameplay concept
- Insect and weapon progression
- Round rewards and upgrade choices
- Prestige and persistent progression design
03
THE CORE WORKFLOW.
- Enter the room and take on a round.
- Manage stamina and deal with insects.
- Earn rewards and choose upgrades.
- Build toward new unlocks and longer-term progression.
04
DESIGN & ENGINEERING.
The project investigates how a simple action becomes a layered progression system. Room framing, readable feedback and an energetic game interface are central to the design work.
05
CURRENT STATE.
The portfolio covers the room-based gameplay loop and progression design. Release status, platform distribution and feature availability are not currently published.
06
RELATED PROJECTS.
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