PLANEBYTE / NAVIGATION
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IDEAS IN. IMPACT OUT.

PLANEBYTE PRODUCT

BUGS MUST DIE

Small enemies. One more upgrade. An incremental game built around a room, insects and a satisfying loop.

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PROJECT TYPE

PLANEBYTE PRODUCT

PLATFORM

Desktop

FOCUS

Incremental / Game

01

THE PROBLEM.

An incremental game needs a reason to keep playing beyond a number getting bigger. This build explores a tactile room, recognizable pests and upgrades with visible effects.

02

PRODUCT FOCUS.

  • Room-based incremental gameplay concept
  • Insect and weapon progression
  • Round rewards and upgrade choices
  • Prestige and persistent progression design
03

THE CORE WORKFLOW.

  1. Enter the room and take on a round.
  2. Manage stamina and deal with insects.
  3. Earn rewards and choose upgrades.
  4. Build toward new unlocks and longer-term progression.
04

DESIGN & ENGINEERING.

The project investigates how a simple action becomes a layered progression system. Room framing, readable feedback and an energetic game interface are central to the design work.

GodotGDScript3DGame systems
05

CURRENT STATE.

The portfolio covers the room-based gameplay loop and progression design. Release status, platform distribution and feature availability are not currently published.

Bugs Must Die: original conceptual spatial illustration
Bugs Must Die / ILLUSTRATIVE ARTWORK
06

RELATED PROJECTS.

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